
// Open Role at Side (PTW)
Join Side as a Cinematic Technical Animator to craft dynamic, narrative-driven game experiences. You'll work hands-on in Unreal Engine, developing cinematic systems, implementing animations, and collaborating across disciplines to bring stories to life.
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.
We're looking for a Cinematic Technical Animator to help bring dynamic, narrative-driven experiences to life through animation, scripting, and cinematic systems. This is a highly multidisciplinary role for someone who can move comfortably between animation, visual scripting, and storytelling while working hands-on in Unreal Engine every day.
This is a 3-month 1099 contract supporting a narrative-driven first-person game project.
Requirements
What you will do:
Cinematic & Narrative Systems
Animation & In-Engine Implementation
Cross-Disciplinary Collaboration
What we are looking for:
Nice to Haves:
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc
Design and build scalable pipelines for cinematic and narrative content using Level Sequences, Animation Montages, Animation Blueprints, and Blueprint scripting in Unreal Engine. Implement character animation, improve performance with visual scripting, and troubleshoot issues independently. Collaborate closely with animation, narrative design, audio, and lighting teams to create cohesive cinematic experiences. Requires 2+ years of game development experience, strong Unreal Engine 4 proficiency (Blueprints, animation, cinematics), and a multidisciplinary background in technical art or design with strong animation experience. Must have hands-on experience implementing in-engine animation, understanding of narrative timing, and excellent communication skills. Experience on at least one shipped narrative or mission-driven game is essential. Passion for narrative-driven first-person shooters is a plus.