
// Open Role at Side (PTW)
Lead a team of animators in creating dynamic and engaging character performances for cutting-edge games. Drive animation quality, workflow efficiency, and visual storytelling, while mentoring artists and defining pipelines.
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.
We are looking for a creative and technically skilled Lead/Senior 3D Animator to drive character animation and visual storytelling for our game development projects. You will oversee animation production, establish quality benchmarks, and guide artists in creating dynamic, realistic, and engaging character performances. This role combines hands-on animation expertise with team leadership, focusing on animation quality, efficient production workflows, cross-functional collaboration, and delivering experiences that enhance gameplay and player engagement.
What will you do:
Requirements
What are we looking for:
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc
Overseeing animation creation for characters, ensuring consistency with the project’s style and narrative goals. Collaborating with directors and department leads to define animation styles, techniques, and pipelines. Providing feedback and mentorship to animators. Developing and managing project timelines, allocating resources, and adjusting schedules to meet production deadlines. Implementing quality control processes. Facilitating communication between animation and other departments. Assisting the recruiting team by screening portfolios, conducting interviews, and participating in hiring and onboarding. Defining, documenting, and continuously improving art production pipelines and workflows. Personally creating high-quality, "benchmark" animations. Acting as the primary point of contact for the animation team. Researching and implementing new art creation techniques, software, and technologies. Reviewing and approving art assets. Championing a healthy, collaborative, and positive team culture. 5 years of experience as a game animator. Proficiency in animation software such as Autodesk Maya, Motion Builder, 3DSMax and Blender, as well as game engines such as UE5 and Unity. Deep understanding of animation principles, character movement, and storytelling. Ability to create keyframe animations, rig characters, and develop complex sequences. Familiarity with motion capture software, asset management systems, and scripting tools to streamline workflows.