
// Open Role at Side (PTW)
Collaborate with leading developers and publishers as a Motion Capture Animator. You'll meticulously clean, track, solve, and retarget MoCap data, applying your animation expertise to bring game characters to life in exceptional games.
Position: Motion Capture Animator
Work structure: Remote, within 6 hours time zone difference to Poland
Contract duration: 9-12 months
Start date: As soon as possible
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.https://apply.workable.com/sideinc/j/3A830A7E4F/https://www.side.com/about/careers/
What you will be doing:
Data Cleaning & Tracking
Skeletal Solving & Retargeting
Pipeline & Organization
Requirements
What we are looking for:
Technical Skills & Experience
Soft Skills & Core Competencies
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.
Experience our side of life. For more information, visit
- Advanced proficiency in data-cleanup and retargeting software, such as Autodesk MotionBuilder and Vicon Shogun Post. - Solid understanding of Autodesk Maya and how animation curves function within engines like Unreal Engine or Unity. - Deep understanding of human anatomy, weight distribution, and realistic movement. - 3-5 years of experience in motion capture cleanup and tracking within video games production. - Exceptional patience and attention to detail for handling repetitive vector data manipulation. - Advanced proficiency in traditional 3D keyframe animation, with a deep understanding of animation curves and graph editors. - Solid command of weight, anticipation, staging, arcs, and secondary action.