
// Open Role at SkyBox Labs
Join SkyBox Labs as a Senior Rendering Engineer, working on ambitious AAA co-development projects for iconic games using Unreal Engine 5. Tackle complex rendering challenges, optimize performance, and drive visual innovation in a hybrid team setting.
Who is SkyBox Labs?
Recognized as one of BC's Top Employers (2025) (https://reviews.canadastop100.com/top-employer-skybox-labs?_gl=1*1r1f082*_ga*MTk1MjM0Nzg3My4xNzA2MzAyMTc4*_ga_H481FDLVWD*MTcwODU0NTE5MS4zLjAuMTcwODU0NTE5MS4wLjAuMA..#bc), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, SkyBox Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more. Come join our hybrid team in our Burnaby, BC studio today!
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Interested? Let’s talk about what we’re hiring for:
SkyBox Labs is looking for a Senior Rendering Engineer to join our team on an ambitious AAA co-development project set within a highly anticipated universe.
Working in close collaboration with our partner studio, you’ll play a pivotal role at the intersection of rendering technologies and engine systems. As part of our specialized engineering group, you'll join dynamic cross-functional strike teams to tackle real-world runtime challenges, optimize low-level performance, and ensure our visual systems run cleanly under the hood.
Using UE5’s toolset and your own technical chops, you'll navigate complex engine architecture to keep graphics pipelines smooth and performant. This role is built for proactive problem solvers: you'll thrive here if you enjoy taking high-level technical goals, digging into large codebases, asking the right questions, and driving practical solutions forward across both graphics and core engine terrain.
This team works in a hybrid capacity, with three days a week at our studio in Burnaby, BC.
Nice-to-Haves:
The base salary range for this position is $125,000 to $170,000. The stated pay scale reflects the range that SkyBox Labs reasonably expects to pay for this position. Your base salary and level will be determined by various factors including, but not limited to, qualifications, skills, experience, and demonstrated competencies.
Our commitment to you:
SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture where we succeed together, and like-minded people work naturally together to achieve great things (and games!).
Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted.
Learn more about us at https://skyboxlabs.com/
- 7+ years of experience in real-time graphics and/or systems programming roles touching on graphics, preferably in the games industry. - Deep expertise in C++ with a balanced understanding of core engine systems and rendering pipelines. - Hands-on experience working with UE5 and a practical understanding of its core rendering technologies (e.g. Lumen, Megalights, Nanite, Niagara, Substrate, RVTs, SVTs, and VSMs). - Proven track record hunting down elusive bugs and profiling performance in large codebases using standard tools (such as RenderDoc, Pix, Unreal Insights, or NSight). - Comfort operating in an environment where solutions aren't always pre-defined; self-motivated and autonomous mindset. - Strong teamwork skills and adaptability to work effectively within a co-development environment across disciplines and partner studios. - Legally eligible to work in Canada and reside within Canada.