
// Open Role at Sperasoft
Join Sperasoft's art team as a Material Artist, creating compelling, production-ready materials that meet technical specifications for exciting projects. Leverage your expertise in Substance Designer and PBR to innovate and maintain a high-quality material library.
Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines.
If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you.
Responsibilities
Requirements
Essential Skills & Experience:
Soft Skills & Communication:
Benefits
Deep and highly proficient knowledge of Substance Designer. Knowledge of PBR (Physically Based Rendering) material standards. Experience in creating textures for complex semi-procedural shaders. Understanding of material blending systems and material optimization for real-time engines. Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail. At least one shipped title within the CG industry. Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus. Autonomy and independence. Good communication skills. Intermediate English level or higher.