Squeeze Studio Animation logo

Rigging Artists - Mid

Squeeze Studio Animation
Montréal, Quebec, CanadaQuébec, Quebec, CanadaRemote
Posted 3 hours ago
Last seen 58 minutes ago
New
Active
Remote
temporary
Rigging
3 to 8 yea

Job Summary

Join Squeeze Studio Animation as a Mid-Level Rigging Artist for an exciting 3-month contract on a video game project, where your technical expertise and artistic vision will bring characters to life and optimize production workflows.

About this job

Your mandate

Squeeze is looking for a mid level rigging artists for a temporary contract lasting 3 months on a video game animation project. Combining technical mastery, a passion for mathematics, and artistic sensibility, these talented artists will demonstrate constant ingenuity. Their mission will be to design exceptional rigs, enabling our animation team to propel Squeeze's characters to the highest industry standards.

This assignment will be from July 7th, 2026 and an expected end date of October 2nd, 2026.

The work location is up to the individual (on-site, hybrid, or remote from the province of Quebec). The candidate must be eligible to work in Canada (Canadian citizen, permanent resident, or holder of an open work permit).

Your main responsibilities

  • Create and maintain complex rigs and skins using Maya;

  • Collaborate closely with the animation and modeling team to ensure the most optimal rigging job;

  • Contribute to the optimization of the rigging production pipeline (and other departments if the need arise);

  • Work efficiently within deadlines, technical requirements regarding projects, in various visual signatures;

  • Proactive in problem-solving and continuously improves quality.

Requirements

You are

  • Team player;

  • Good communicator;

  • Detail-oriented;

  • Able to resolve complex technical issues;

  • Creative;

  • Proactive;

  • Open to constructive criticism;

  • Able to respect project deadlines;

  • Rigorous;

  • Autonomous.

You have

  • At least 3 to 8 years of experience in rigging in the 3D animation or video game industry;

  • Relevant college and/or university education (3D animation, multimedia, programming, etc.);

  • Good knowledge of the Mgear tool;

  • Experience with Unreal Engine and its dynamic tool (Ragdoll);

  • Knowledge of the Vetala plugin is an asset;

  • Good knowledge of Maya and Python software;

  • Good knowledge of anatomy (facial, body, quadrupedal, etc.), movement, and the muscular system;

  • Good understanding of various mechanical systems (e.g., piston system, gear system, etc.) and technical advances in muscle simulation;

  • Good knowledge of a pre-rendered production pipeline and the work performed by other departments;

  • Experience in animation is an asset.

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