
// Open Role at Stardock
Lead the visual direction for Stardock's compelling PC strategy and simulation games. Define aesthetics, provide artistic and technical guidance, and collaborate across disciplines to deliver high-quality, cohesive visuals from concept to polish.
Job Summary
Stardock is committed to making visually compelling strategy and simulation games and is seeking a full-time, in-house Studio Art Director. This role will define and guide the visual direction for Stardock's games, partnering closely with engineering, design, production, and art to create cohesive, readable, high-quality visuals for systems-heavy PC strategy titles.
The Studio Art Director not only sets the visual style, but provides specific artistic and technical guidance on how to achieve those goals. This role should be comfortable working with generative AI tools and workflows, advanced game technology, giving clear feedback throughout production, collaborating with technical teams, and helping artists deliver work that supports gameplay clarity, worldbuilding, performance, and production realities. This position is located in Plymouth, Michigan and relocation assistance will be provided.
Primary Responsibilities Include
Education and/or Experience Desired
Nice to Have
- Own the overall visual direction and aesthetics of game projects, including UI, art style, environments, and effects. - Establish visual targets, quality bars, and style guidance for the art team. - Partner with design, production, engineering, and QA to deliver high-quality visuals for deep strategy gameplay. - Provide direct visual feedback throughout all stages of production. - Guide art production pipelines and manage outsourcers. - Hands-on creation or refinement of 3D models, textures, and other assets when needed. - Proven art leadership with experience shipping at least one major title in a Lead Artist or Art Director role. - 5+ years of professional experience in the games industry. - Strong understanding of game art production pipelines from concept through implementation. - Expertise with modern game art workflows, lighting, rendering, texturing, materials, and visual composition.