
// Open Role at Steamroller Studios
Join Steamroller Studios as a Remote Rigging TD in British Columbia, Canada, to develop advanced animation control systems and optimize rigging workflows for exciting projects as an independent contractor.
About Steamroller Animation
It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you.
Steamroller Studios is looking for a Rigging TD to join our animation pipeline on a contract basis. This is a remote, independent contractor engagement open to candidates based in British Columbia, Canada.
As Rigging TD, you'll implement animation control rigging systems for complex characters and props, working closely with our Lead Rigger to make sure every rig meets the show's requirements. You'll be hands-on across characters, vehicles, and props as they move through the animation pipeline, and you'll help build the tools that make our riggers' and animators' lives easier.
Compensation, contract length, and start date to be discussed with qualified candidates.
- 3+ years of experience in character rigging and animation techniques/technologies. - Strong understanding of human anatomy, structure, dynamics, and character motion. - Mastery of Maya and/or 3ds Max. - Games industry experience as a character animator/rigger. - Experience with game engine rigging and animation systems (Unity, Unreal, or similar). - Solid all-around knowledge of 3D software: scripting, modeling, animation, and rendering. - Experience building custom support structures for characters. - Comfort working across multiple game engines, ideally Unity and Unreal. - Strong time and project management skills. - Fluent English communication. - Ability to implement animation control rigging systems for complex characters and props. - Partner with Lead Rigger to ensure all rigs meet show requirements. - Oversee character, vehicle, and prop rigging through the animation pipeline. - Develop tools and plug-ins to optimize animation and rigging workflows. - Take on facial target modeling and other organic/non-organic modeling tasks as needed. - Ensure CG characters follow current character setup procedures. - Troubleshoot and resolve character-rigging issues for artists across disciplines. - Maintain a consistent, high-quality level of output against deadlines.