
// Open Role at Studio Wildcard
Join Studio Wildcard as a Senior Graphics Programmer to push Unreal Engine 5's visual fidelity and performance to its limits. Tackle core rendering systems and cutting-edge tech to create stunning open-world environments for ARK: Survival Evolved.
Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a Senior Graphics Programmer with an obsessive focus on performance and visual fidelity to push Unreal Engine 5 to its absolute limits.
Reporting directly to the Chief Technical Officer, you will be responsible for wrestling with core rendering systems, GPU performance, and cutting-edge visual tech. This role sits at the bleeding edge of game development, wrestling with core rendering systems, massive hardware budgets, and cutting-edge tech to ensure our wildest, most ambitious environments look stunning while maintaining a respectable frame rate.
Responsibilities can include:
Requirements:
Pluses:
Shipped titles credited as a Senior Graphics Programmer, Senior Rendering Engineer, Principal Graphics Engineer or similar technical role
Familiarity with the ARK franchise (Survival Evolved / Survival Ascended).
Required Application Materials:
About The Studio
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options
- 5+ years of professional C/C++ experience focusing entirely on real-time rendering and low-level GPU systems. - Deep expertise in shaping rendering architecture using modern graphics APIs, specifically DirectX 12 (DX12). - Hands-on experience profiling, debugging, and identifying frame time optimizations using tools like PIX. - Strong proficiency in authoring HLSL shaders, compute shaders, and PBR materials. - Deep, hands-on experience modifying and extending the Unreal Engine 4/5 source code. - Deep experience working with version control platforms, specifically Perforce. - Ability to work core hours of 10:00 AM PST to 4:00 PM PST. - Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.