
// Open Role at Sumo Digital
Design intuitive and engaging user interfaces for AAA games on PC and console, applying strong UI/UX principles. This remote UK role involves creating wireframes, prototypes, and polished in-engine assets using Figma, Photoshop, Unreal, and Unity.
UI/UX Artist at Atomhawk
Open to applications up to Senior level.
As UI/UX Artist at Atomhawk , you’ll design intuitive and engaging user interfaces for AAA games and work with a variety of clients across the video game and entertainment industry.
Key Responsibilities
Sumo understands the importance of having control over your benefits. That's why we offer a flexible, personalised benefits package designed to meet your unique needs, no matter where you are in your career.
My Money: Flexible benefits allowance, salary sacrifice pension, benefits hub, payroll giving, an employee referral scheme (up to £1,000), financial/home buying consultations, workplace ISA and other schemes for tech loans, car loans and bicycles.
My Lifestyle: Flexible working, 21 free choice days holiday, bank holidays, birthday day off, Christmas shutdown (Christmas Eve to New Year) and options to buy or sell up to a week of annual leave*.
My Health and Wellbeing: Dental insurance*, income protection, life assurance, BUPA private healthcare*, leading EAP programs (remote GP, mental health, physio, nutrition, lifestyle coaching and medical second opinions), critical illness cover*, health cash plan* and funded flu vaccines/eye tests.
My Development: Structured Personal Development, regular appraisals and 5 learning days per annum.
Extra Perks: A variety of in-studio perks, regular care packages, studio days out (family welcome), studio-led social activities (game jams, yoga, quizzes, life drawing and more), sabbaticals (at 10 years service) and annual gaming subscription.
*Opt-in benefits (part of our flexible benefits options).
A portfolio showing experience as a UI/UX Artist in game development. Experience working with Unreal, Unity, or in-house engines implementing menus, HUDs, and other UI components. Strong proficiency in Figma, Photoshop, and Illustrator. A solid understanding of UX principles, usability, accessibility, and player-centred design. Clear communication skills and confidence working with different disciplines.