
// Open Role at Techland
Join Techland, a leading AAA game developer, to craft stunning 3D environments and assets for their next-gen open-world RPG or the expansive Dying Light universe. This onsite role in Wrocław or Warsaw offers a chance to contribute to unforgettable gaming experiences.
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 550 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
Please note that this position is conducted on-site from our studio in Wrocław or Warsaw. Full remote work is not possible.
As an Environment 3D Artist, you will be a part of a team responsible for creating high-quality 3D models for building our environments. You will work closely with the Team Leader and Art Director. Your duties will consist of creating assets or complex sets of assets as well as contributing to building the environment by set dressing and level art support.
Your daily tasks:
Creating high-quality 3D Models & Textures.
Integrating 3D Assets into our game engine following the defined technical requirements and ensuring that both technical and artistic quality is met.
Creating environments and set dressing based on concept art & references.
Working closely with the Art Lead and Senior members of the team to make sure the artistic vision is coming to life.
Collaborating with other departments to help create the best player experience possible.
Working with Production to ensure time estimates are accurate and achievable.
Supporting the Asset Outsourcing process by gathering references and creating prototype 3d models.
A minimum of 3+ years of experience in creating Environment / Prop Art in AAA game development with at least one AAA title connected to your name.
Great understanding of next-gen asset creation workflow.
Deep understanding of art fundamentals and design, a keen eye for composition, shape, colour and detail.
An exceptional understanding of form, structure and silhouette in regard to modelling.
Strong texturing and painting skills.
Great knowledge of 3D packages such as 3DsMax or Blender.
Proficient in Zbrush, Photoshop, Substance 3D Painter.
Great communication skills & team-player attitude.
Fluent in English, both verbally and in writing.
Nice to have:
What we offer:
Minimum 3+ years experience in Environment/Prop Art in AAA game development with at least one AAA title. Strong understanding of next-gen asset creation workflows, art fundamentals, design, composition, form, structure, and silhouette. Proficient in 3DsMax or Blender, Zbrush, Photoshop, and Substance 3D Painter. Great communication skills and a team-player attitude. Fluent in English (verbal and written).