
// Open Role at Techland
Join Techland, a leading Polish game company behind iconic franchises like Dying Light, as a 3D Environment Artist. Create high-quality 3D models and environments for AAA titles, working closely with the Art Director to deliver unforgettable player experiences.
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
As an Environment 3D Artist, you will be a part of a team responsible for creating high-quality 3D models for building our environments. You will work closely with the Team Leader and Art Director. Your duties will consist of creating assets or complex sets of assets as well as contributing to building the environment by set dressing and level art support.
Your daily tasks:
Creating high-quality 3D Models & Textures.
Integrating 3D Assets into our game engine following the defined technical requirements and ensuring that both technical and artistic quality is met.
Creating environments and set dressing based on concept art & references.
Working closely with the Art Lead and Senior members of the team to make sure the artistic vision is coming to life.
Collaborating with other departments to help create the best player experience possible.
Working with Production to ensure time estimates are accurate and achievable.
Supporting the Asset Outsourcing process by gathering references and creating prototype 3d models.
A minimum of 3+ years of experience in creating Environment / Prop Art in AAA game development with at least one AAA title connected to your name.
Great understanding of next-gen asset creation workflow.
Deep understanding of art fundamentals and design, a keen eye for composition, shape, colour and detail.
An exceptional understanding of form, structure and silhouette in regard to modelling.
Strong texturing and painting skills.
Great knowledge of 3D packages such as Blender or 3DsMax.
Proficient in Zbrush, Photoshop, Substance 3D Painter.
Great communication skills & team-player attitude.
Fluent in English, both verbally and in writing.
Nice to have:
What we offer: