
// Open Role at Tentworks Interactive
Join Tentworks Interactive in Bengaluru to conceptualize and create immersive levels for an in-house strategy game across PC and consoles. Bring your passion for design and collaborate with a talented team to craft nostalgic yet modern gaming experiences.
We are working on an in-house strategy game for PC and consoles and looking for a talented level designer to join our team in Bengaluru, India. Our mission is to create a sense of nostalgia for strategy game fans and combine it with modern gameplay sensibilities to create an engaging and fun experience.
This role will be responsible for creating maps for our strategy game inside the engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with the concept/art (2D, 3D) / animation team to create vibrant levels that are in line with the vision and emotional experience of the game as defined by our creative director.
Responsibilities:
Conceptualize strategy game maps / levels
Create levels in the game engine (Unity IDE)
Work with design team to implement gameplay elements and level features
Prototype and iterate on level design as needed
Collaborate with art (2D, 3D) team to integrate assets in the level
Iterate on asset placement in the level with feedback from concept art team
Coordinate with game designers and development team to
Implement gameplay scenarios
Create missions, quests, etc.
Manage all aspects of the level
Optimize assets to ensure good performance
Create terrain, materials, manage texture groups (atlas), etc.
Set up lighting, LOD levels, colliders, asset groups (tagging)
Stress testing levels to set performance constraints for assets
Playtest the level with rest of the team after implementation
Iterate on level as needed with the playtest feedback
Requirements
Benefits
"Cereal before milk".
Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status
Good experience working as a level designer, ideally with strategy, premium, PC, or console games. Experience building 3D levels in game engines like Unity/Unreal/Godot, evoking specific emotions. Knowledge of modern rendering pipelines, especially Unity HDRP. Experience creating and managing 3D levels, including lighting, post-process volumes, shaders, and particle effects. Ability to pitch ideas and collaborate with cross-functional teams. Up-to-date with level design trends for PC games. Fits company culture and possesses a wide variety of level design principles, actively playing strategy games.