
// Open Role at Ubisoft
Join Ubisoft to operate and maintain core progression and reward systems for Rainbow Six Siege. Collaborate with design, monetization, and analytics teams to tune Battle Pass, XP, and event rewards, driving player motivation and retention.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams.
They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of new design and balancing changes.
WHAT YOU'LL DO
Game Design
Economics and statistics
WHAT YOU'LL BRING
- 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles - Interest in and foundational knowledge of economics and player progression systems - Comfortable working with quantitative data and simulation tools - Strong passion for gaming, particularly competitive/live-service titles - Strong analytical and math skills - Ability to model, tune, and simulate reward and progression systems - Collaborate and communicate constructively across design, monetization, and analytics teams - Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems - Good understanding of player motivation drivers, learning theories, and progression pacing - Awareness of Acquisition, Retention, and Monetization levers and game business models - Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.) - Ability to conduct and synthesize competitive benchmarks into actionable recommendations - Seeks improvement constantly (takes initiative, challenges themselves) - Creative, with the ability to propose features aligned with the game's vision - Rigorous documentation habits, keeping design and balancing information clear and up to date - Fluency in French