
// Open Role at Ubisoft
Join Ubisoft as an Intermediate Game Economy Designer to optimize in-game progression, player retention, and microtransaction systems across their HD game portfolio. Drive monetization strategies, conduct economic audits, and leverage data and AI to enhance player experience in live-service titles.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
As an Intermediate Game Economy Designer, you will support economic design and engagement strategies across the HD portfolio, driving the optimization of in-game progression, player retention, and microtransaction systems.
You will conduct audits and improve economic models by providing critical analysis and recommendations to increase average revenue per user (ARPU) retention and reactivation metrics across the HD game portfolio. You will lead balancing tests, support cross-team collaboration, and leverage emerging technologies such as AI to refine game economies.
As a member of the economy design community, you will foster expertise and advocate for process improvements and industry best practices.
WHAT YOU'LL DO
WHAT YOU'LL BRING
- Experience in game design, ideally with exposure to live-service or GaaS titles - Interest in and foundational knowledge of economics and player progression systems - Comfortable working with quantitative data and simulation tools - Strong passion for gaming, particularly competitive/live-service titles - Strong analytical and math skills - Ability to model, tune, and simulate reward and progression systems - Familiarity with A/B testing methodologies and data-driven decision-making - Collaborate and communicate constructively across design, monetization, and analytics teams - Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems - Good understanding of player motivation drivers, learning theories, players' psychology and progression pacing - Awareness of Acquisition, Retention, and Monetization levers and game business models - Knowledge of modelling tools (Excel, VBA, Tableau, simulation tools, etc.) - Ability to conduct and synthesize competitive benchmarks into actionable recommendations - Seeks improvement constantly (takes initiative, challenges themselves) - Creative, with the ability to propose features aligned with the game's vision