
// Open Role at Ubisoft
Lead the 3D programming discipline at Ubisoft Mainz for Beyond Good & Evil 2. You'll mentor a team, define rendering tech vision, and ensure high-quality real-time 3D features for an AAA action-adventure sci-fi RPG.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Beyond Good and Evil 2 is an action-adventure sci-fi RPG set in the same universe as Ubisoft’s original cult classic. You can now join our crew at Ubisoft Mainz to help us shape this amazing project.
As Lead 3D Programmer, you lead the 3D programming discipline within the Mainz mandate and own the technical direction for rendering and real-time 3D features developed by the team. You manage and mentor a team of 3D programmers and act as the primary 3D expert for these features, working closely with production, engine, and content teams to ensure alignment and high-quality delivery.
What you will do:
What you bring:
What to send our way:
What we offer:
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our players’ community.
For further information, please check https://mainz.ubisoft.com.
Experience leading or mentoring programmers in a 3D or rendering-focused environment; 5+ years of professional experience in game development with strong 3D focus; Excellent C/C++ skills and experience with real-time rendering systems; Strong knowledge of 3D APIs, shaders, and rendering pipelines; Solid understanding of CPU/GPU/memory performance trade-offs; Strong communication skills and ability to work with international teams; Experience with multi-platform development; Experience developing or extending rendering engines or low-level 3D tools.