
// Open Role at Ubisoft
Join Ubisoft Montpellier as a Senior Gameplay Animator for Beyond Good & Evil 2. Create responsive combat, locomotion, and traversal animations using MotionBuilder and proprietary engines for an exciting AAA open-world adventure.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Why we need you:
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advances brought about by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and countless mysteries to discover, either solo or with friends. If you're looking for a unique adventure, join our team and help us create System 3!
We are expanding our 6-person Gameplay Animation team to take on major challenges in Beyond Good & Evil 2.
Join an experienced team where everyone is an owner of their features, in a stimulating AAA environment.
Become a key player in creating animations that will thrill players.
Responsibilities:
What you will do:
Create and integrate gameplay animations.
Development of gameplay-oriented animation systems
Inter-team collaboration
• Identify needs, report problems, and propose appropriate solutions.
Quality, optimization & iteration
Your work environment :
Technical skills
Nice to have
Soft skills:
The recruitment process:
Our recruitment process
Other information:
Rejoindre Ubisoft Montpellier c’est avoir accès dès le premier jour à :
En tant qu’employeur, Ubisoft offre à tous les mêmes opportunités d’accès à l’emploi sans distinction de genre, ethnicité, religion, orientation sexuelle, statut social, handicap et d’âge. Ubisoft veille à développer un environnement de travail inclusif qui reflète la diversité de sa communauté de joueurs dans ses équipes.
Ubisoft travaille activement à réduire son empreinte carbone et à mobiliser ses communautés dans le cadre de son engagement Play Green.
Toute information sera traité de manière confidentielle conformément à la Loi sur l'équité en matière d'emploi.
- Produce and integrate gameplay animations (combat, locomotion, traversal) with high responsiveness and readability - Adapt animations to gameplay constraints: responsiveness, readability, timing - Work from keyframes and/or motion capture, adjusting and energizing data - Export and test animations using internal tools - Participate in the prototyping and polishing of animation systems - Ensure compatibility with game mechanics (combat, interactions) - Contribute to the development of Main Character & NPC animations - Collaborate closely with Animation Art Director, Lead Animator, Game Designers, Gameplay Programmers, and Technical Animators - Identify needs, report problems, and propose solutions - Test the game to identify additional animation needs and iterate on content - Maintain a high level of quality while respecting AAA engine technical constraints - Solid background in 3D animation with a strong demo reel - Excellent proficiency in MotionBuilder (keyframe + mocap) - Very good skills in combat gameplay animation - Experience with game engines, animation pipelines, import/export, Perforce - Experience on AAA projects - Ability to communicate in English (spoken and written) - Autonomy, initiative, excellent communication, artistic sense, attention to detail, and interdisciplinary collaboration.