
// Open Role at Ubisoft
Join Ubisoft Montreal as a Senior Level Artist to craft immersive open-world environments, blending gameplay, missions, and environmental storytelling using existing assets and game engine tools.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Senior Level Artist at Ubisoft Montreal, you will contribute to the creation of immersive environments that support gameplay, mission content, and environmental storytelling within an open-world project.
You’ll work closely with Level Design and mission teams to create cohesive, engaging, and memorable gameplay spaces. This role focuses on assembling, organizing, and integrating existing assets into the game engine to support player experience and design intentions.
You’ll actively participate in creative discussions and contribute ideas to enrich mission spaces and strengthen the gameplay experience. This position is not primarily focused on creating high-resolution 3D assets or producing full environment models from scratch.
What you’ll do
What you bring to the team
What to send our way
Solid experience working on AAA productions or open-world projects, including at least two shipped AAA titles. Proficiency with 3D software such as Blender, 3ds Max, or Maya, as well as level-building or world-building tools. Understanding of level design, gameplay, and environmental storytelling principles. Familiarity with game engines and production pipelines related to environment integration. Ability to collaborate effectively with multidisciplinary teams. Creativity, visual judgment, initiative, and a strong interest in video games.