
// Open Role at Ubisoft
Join Ubisoft Montreal as a Senior Technical Animator to support, improve, and innovate animation systems for March of Giants. This role involves deep collaboration with animators, riggers, and programmers to drive efficient and reliable AAA game animation pipelines.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Senior Technical Animator on March of Giants at Ubisoft Montreal, you will support, improve, and innovate animation systems used in game production. You will work closely with animators, riggers, game designers, and programmers to ensure animation systems are efficient, reliable, and aligned with creative and technical goals.
What you’ll do:
Support and evolve animation systems, including motion capture, facial animation, and lip sync;
Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems;
Analyze production needs and propose tools, workflows, and best practices;
Perform technical validation of animation assets and support animators in nodal system creation;
Support the integration of animations into the game engine;
Prototype and test animation and physics systems directly in the engine;
Maintain and improve the animation production workflow and related tools;
Create and maintain clear technical documentation for the animation team.
Strong understanding of game engine animation workflows;
Solid knowledge of animation principles, anatomy, and body mechanics;
Experience with Unreal Engine and Blueprints;
Experience with rigging, inverse kinematics, and state machines;
Ability to create or adapt tools using scripting languages such as Python or MaxScript;
Familiarity with digital content creation software for animation;
Basic skills in modeling and animation to support technical tasks;
Strong collaboration and communication skills across disciplines;
Detail-oriented, proactive, and adaptable approach to problem solving.
What to send our way
Support and evolve animation systems (motion capture, facial animation, lip sync). Collaborate on developing animation rigs and procedural systems. Analyze production needs and propose tools, workflows, and best practices. Perform technical validation of animation assets and support animators in nodal system creation. Support animation integration into the game engine, prototyping animation and physics systems. Maintain and improve animation production workflow and related tools, creating technical documentation. Strong understanding of game engine animation workflows, animation principles, anatomy, and body mechanics. Experience with Unreal Engine and Blueprints. Experience with rigging, inverse kinematics, and state machines. Ability to create or adapt tools using scripting languages such as Python or MaxScript. Familiarity with digital content creation software for animation. Basic skills in modeling and animation. Strong collaboration and communication skills.