
// Open Role at Ubisoft
Join Ubisoft as a System Designer to craft and balance engaging game loops, progression, and economic systems for renowned franchises. Collaborate with multidisciplinary teams to deliver innovative and memorable player experiences.
Ubisoft is a global leader in video games, with teams around the world creating original and memorable experiences through franchises such as Assassin’s Creed, Rainbow Six, Just Dance, and many more. We believe that diverse perspectives enable both players and teams to thrive. If you are passionate about innovation and want to push the boundaries of entertainment, join us in creating the unknown!
We are seeking a System Designer to join our team. Reporting to the Lead System Designer, your missions will be the following:
Key Responsibilities
Must Have
Nice to Have
Ubisoft Benefits
💰 Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.
🎁 50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.
👶 20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.
📍 Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.
Recruitment Process
Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That’s why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.
Ubisoft is an equal opportunity employer. We welcome applications from all individuals regardless of gender, background, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community.
- Design and optimize economic balancing of all game loop & progression systems (sources, sinks, quests, events, monetization). - Implement systems with configuration parameters. - Design, implement, or balance various system topics (game loop, gameplay, character classes, enemies, open world, game mode activities, difficulty tiers). - Collaborate with other dev team cells (content, level design, art & animation, gameplay programming). - Create and maintain documentation for game loop and progression systems balancing, and design tools. - Revamp existing tools for game configuration and balancing. - Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when necessary. - Strong understanding of game economy, progression, and reward systems. - Experience designing or balancing gameplay or system-level features. - Ability to use spreadsheets or tools for balancing and configuration. - Experience working in multidisciplinary game development teams. - Strong analytical thinking and problem-solving skills.