
// Open Role at Unity
Join Unity's graphics team to diagnose and resolve complex rendering and performance issues, impacting thousands of games and billions of devices. Dive deep into real-time graphics engineering, working on the core engine that powers the world's most popular games.
The opportunity
Unity’s graphics organisation is responsible for everything between a creator’s scene and the pixels on screen — the render pipelines and the framework they’re built on, the graphics middle layer, lighting, and the shader and visual effects tools creators author in, plus making all of it run well everywhere Unity ships.
Most of the world’s games are made with Unity, so the work has unusual reach: a rendering fix or a performance win here shows up across thousands of titles and billions of devices. It’s also genuinely hard engineering. Real-time graphics is a constraint problem — visual quality against a frame budget, across an enormous range of hardware — and people who get good at it tend to stay, because there’s always another layer.
You’ll join a team based in the UK focused on diagnosing and resolving graphics and performance problems where Unity meets hardware. You’ll be productive on the debugging work early, with the team bringing you up to speed on the specifics. Longer term, you’ll build deep expertise in a specialised area of graphics and work alongside engineers across the wider organisation.
If you like getting to the bottom of difficult problems, this is a good place to do it.
Diagnose graphics and performance issues encountered by developers building with Unity, using GPU debugging and profiling tooling
Work down through the runtime stack to isolate root causes in multithreaded code
Implement and maintain fixes with a focus on clean, maintainable design
Support the team’s work integrating console hardware into Unity, and its delivery commitments across those platforms
Build platform-specific knowledge on the job, with support from experienced platform engineers
Strong C++
Demonstrable depth in multithreaded systems — not just exposure
Hands-on experience with GPU and graphics debugging and profiling tools (RenderDoc or equivalent), and the ability to pinpoint issues with whatever tooling is available
Sound architectural judgement and maintainable code
Working knowledge of C#
Platform-level graphics work
Graphics debugging and profiling in a constrained-hardware context
Shader writing
A degree in Maths, Computer Science, Physics or similar
This range reflects the anticipated base salary for this position. Beyond base salary, this role may be eligible for equity awards and participation in our company incentive plans (such as annual discretionary bonuses or sales commissions). The final offer amount will depend on several factors, including geographic location and the candidate’s relevant experience, professional background, and skill set.
Benefits
At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.
Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.
While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program
Life at Unity
Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com.
Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.
_This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.
This posting is intended to fill an existing vacancy, and we are committed to providing applicants with updates throughout the hiring process in accordance with applicable law._
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Diagnose graphics and performance issues using GPU debugging and profiling tools. Isolate root causes in multithreaded code. Implement and maintain clean, performant fixes. Support console hardware integration and platform delivery commitments. Possess strong C++ and demonstrable depth in multithreaded systems. Have hands-on experience with GPU and graphics debugging/profiling tools (e.g., RenderDoc). Demonstrate sound architectural judgment and the ability to write maintainable code. Working knowledge of C# is required.