- Strong C# proficiency in a Unity context (async/await, pattern matching)
- Solid Unity experience (3+ years) with Unity runtime, URP, assembly definitions, and package ecosystem
- Understanding of WebGL/WebAssembly constraints (single-threaded execution, memory limits, browser sandboxing)
- Experience building UI with UI Toolkit
- 3D graphics fundamentals (meshes, materials, shaders, rendering pipelines)
- Experience with real-time collaboration systems (CRDTs, operational transforms, or conflict resolution)
- Familiarity with 3D asset pipelines and optimization (glTF/GLB, FBX, Draco, KTX2)
- Experience with cloud infrastructure (AWS, Azure, Docker) or CI/CD pipelines for Unity projects
- TypeScript/Node.js skills for developer tooling and CLI utilities
- Interest in WebGPU and next-generation browser rendering APIs