
// Open Role at UserWise
UserWise is seeking a hands-on Lead UI/UX Designer to own the UI/UX discipline for an exciting mobile F2P game based on a globally recognized IP. You'll drive player experience, mentor a designer, and establish best practices in a remote, collaborative environment.
UserWise is looking for an experienced Lead UI/UX Designer to own the UI/UX discipline for a a mobile Free-to-Play game based on a globally recognized entertainment IP.
This is a hands-on leadership role for someone who can translate game and product designs into clear flows, wireframes, and interactive prototypes before significant art or engineering work begins. You will stay ahead of production, validate interactions early, identify usability problems before they become expensive production problems, and follow features through implementation to ensure the intended player experience survives into the final game.
You will also mentor and work alongside an existing UI/UX Designer, helping establish stronger UX processes, patterns, and quality standards across the project.
This is not a management-only role. We are looking for someone who is comfortable getting directly into the work — mapping flows, wireframing screens, building prototypes, iterating on UI, reviewing builds, and solving problems alongside Game Design, Art, Product, Engineering, and Production.
Requirements
A strong portfolio is essential for this role.
We are particularly interested in examples that demonstrate:
Case studies showing how you arrived at a solution are especially valuable. We want to understand the problem, the alternatives you explored, the decisions you made, and how the experience evolved through implementation.
Benefits
- Senior or Lead-level experience designing UI/UX for shipped games. - Strong shipped experience with mobile Free-to-Play games, ideally casual or mass-market titles. - A portfolio demonstrating UX thinking and finished game experiences (user flows, wireframes, interactive prototypes). - Strong ability to translate complex game systems into simple, intuitive player experiences. - Excellent understanding of mobile interaction design, information architecture, hierarchy, readability, feedback, and usability. - Experience designing F2P systems (progression, rewards, FTUE, events, LiveOps, monetization). - Strong wireframing and interactive prototyping skills. - Strong proficiency with Figma or equivalent modern product-design tools. - Strong UI design fundamentals. - Strong product judgment and proactive problem-solving approach. - Experience mentoring or providing design direction to other UI/UX Designers. - Experience collaborating closely with Game Designers, Artists, Engineers, Product Managers, and Producers. - Familiarity with Unity-based game production (highly valuable).