
// Open Role at Visual Concepts
Join Visual Concepts China in Shanghai as a Senior 3D Character Artist to craft high-quality, next-gen character models for world-renowned sports games like NBA 2K. Bring your 5+ years of expertise to a top-tier studio!
Visual Concepts China 仟竞软件科技(上海)有限公司
Visual Concepts China Seeks Sr. 3D Character Artist for Game Studio in Shanghai, China Shanghai, China – 2026– Widely regarded as one of the world’s top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO) seeks 3D Character Artist to join its Development Team at its Shanghai-based development studio. Visual Concepts is best known for some of the world’s greatest sports videogames, including the world’s #1-rated and #1-selling basketball franchise, NBA 2K.
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注:简历投递时请附上个人作品至邮箱:hrcn@vcentertainment.com About Visual Concepts A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. Contact information: please email: hrcn@vcentertainment.com
To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com
5+ years of game production experience (character related) in mobile and/or AAA console game development. Solid art background and painting proficiency; Arts related major preferred. Proficient in Maya, Photoshop, Zbrush, Substance Painter, Marvelous Designer. Familiar with PBR methodology, modeling/texturing optimization, and real game development practices. Thorough understanding of character creation from a technical perspective, including rigging/skinning, topology for articulation, efficient UV & texture management. Ability to work independently and guide junior level artists. Experience with version control software like P4 (Perforce). Development experience in game engines such as Unity3D, Unreal, is preferred. Detail-oriented, well-organized, with self-learning and self-improvement capabilities.