- Have excellent understanding of lighting theory, color space, exposure, and physically based natural light
- Have insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
- Have experience with 3D graphics programs and game engines (Maya/3ds Max, Blender, Unreal, Unity).
- Have a thorough knowledge of lighting pipelines and techniques, such as baked lightmaps vs. real time global illumination, PBR & HDR lighting.
- Can balance visual quality against performance requirements and production schedules.
- Have a keen eye for artistically and well balanced picture
- Take full ownership of game levels and take them from start to finish.
- Be passionate about Games!