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Senior Server Programmer

ZeniMax
Rockville, MD, USAustin, TX, USDallas, TX, USMontreal, Quebec, Canada
Posted 3 hours ago
Last seen 3 hours ago
Active
full-time
Engineering
$105,000 - $225,000 per year

Job Summary

Join Bethesda Game Studios as a Senior Server Programmer and drive the core client/server and engine technology for Fallout 76, ensuring robust performance and stability. This is a unique opportunity to contribute to one of the industry's most significant game franchises while enjoying competitive benefits and a supportive work environment.

About this job

As a Senior Server Programmer at Bethesda Game Studios, you will implement, guide, and review client/server/engine technology for Fallout 76. This role involves monitoring and improving game performance and stability, working closely with the game team to integrate new features, and owning critical systems like memory management, networking, and persistence.

Requirements

- Implement, guide, and review client/server/engine tech for Fallout 76 - Easily dive in and become familiar with the game systems in our client/server engine - Monitor, fix, and improve the performance and stability of the game - Work closely with the game team to add system/engine level tech to support new game features - Own memory management, network, persistence, asynchronous systems, and state management systems in Fallout 76 - Drive client server communications, synchronization systems, client/server validation, and security - Develop and maintain foundational level engine tech that gameplay systems rely on - Solve difficult bugs, problems, architectural dilemmas, or optimization issues - Code review and mentor more junior team members - Manage your time effectively with little to no guidance and prioritize work based on ROI and risk - 5–10 years of programming experience, primarily in AAA games and systems/engine-level development using C++ - Deep expertise in networking game features and awareness of the complexities of networked gameplay (replication of state, behaviors, physics, client/server breakdown of features and game systems) - Experience on large scale client/server systems (preferably in AAA games) - Expert in programming in an asynchronous environment whether that be threaded, across frames, or across processes via a network - Significant experience with service-based games - Previously written or owned a major part of a client/server architecture - Experience with persistence systems backed by different flavors of databases - Significant experience working in a Linux based environment including basic system administration and performance management - Familiarity with Cloud Architecture in AWS and Azure and DevOps principles - B.S. (or higher) in Computer Science, or equivalent work experience. - Expert computer science fundamentals including design patterns, algorithms and algorithmic complexity, memory management, state/object management, compilation, execution, and asynchronous processing and how all these apply to game systems in C++ - Expert understanding of OO principles including application of composition vs inheritance as well as SOLID principles as it applies to game systems in C++ - Expertise in async programming principles and networked applications - Expertise in memory management systems - Expertise with one or more scripting-oriented languages like Python, Lua, Bash, Golang, or C# - Expertise in UDP and TCP based synchronization systems - Expertise with monitoring and logging systems and how to use efficiently - Expertise in how to ‘hide the latency’ and produce smooth seamless gameplay in a networked environment - Expertise in game state validation techniques that still maintain seamless gameplay - Experience with major cloud platforms such as AWS, Azure, and Google Cloud and how to work within a cloud-based environment - Familiarity with major services and technologies available in Azure and AWS - Database knowledge of basics for different database types (MySQL and variants and Mongo and variants) to the degree you can optimize and tune from the developer perspective - Knowledge of database schema and scaling methodologies to further optimization and scale - Proficiency in database query languages - Ability to diagnose performance and connectivity Linux and Windows related issues - Expertise in profiling across platforms with tools suited to each platform - Expertise in debugging across multiple platforms - Experience with Continuous Integration/Continuous Delivery (CI/CD) pipelines and tools like Jenkins, Git, Perforce, and Team City - Expertise in branch management

Benefits & Perks

- Competitive salaries - Generous benefits program - Well-balanced home and work life - Healthcare benefits (U.S.-based employees) - 401(k) plan and company match (U.S.-based employees) - Short-term and long-term disability coverage (U.S.-based employees) - Basic life insurance (U.S.-based employees) - Wellbeing benefits (U.S.-based employees) - Paid vacation time (U.S.-based employees) - Paid sick and mental health time (U.S.-based employees) - Several paid holidays (U.S.-based employees) - Opportunity to make meaningful contributions to significant games in the industry - Culture as fun and diverse as our games and our players - Merit increases and discretionary bonuses (certain roles, based on individual performance)

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