
// Open Role at Zynga
Join Zynga as a Lead/Senior Match-3 Level Designer to craft engaging mobile game levels, drive performance improvements through data analysis, and evolve design practices at scale for beloved titles.
Level Up Your Career with Zynga!
At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition.
From thrilling casino spins to epic strategy battles, mind-bending puzzles, and social word challenges, our diverse game portfolio has something for everyone. Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of Thrones Slots Casino™, Wizard of Oz Slots™, Hit it Rich! Slots™, Wonka Slots™, Top Eleven™, Toon Blast™, Empires & Puzzles™, Merge Dragons!™, CSR Racing™, Harry Potter: Puzzles & Spells™, Match Factory™, and Color Block Jam™—plus many more!
Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level.
Join us and be part of the play!
We’re looking for a Lead/Senior Match-3 Level Designer who can elevate the level experience, drive measurable improvements in level performance, and build a robust level ecosystem that supports long-term player engagement and sustainable monetisation.
This role combines strong level design craft with analytical thinking, ownership, and the ability to evolve level design practices at scale.
Zynga offers a world-class benefits package that helps support and balance the needs of our teams. To find out more about our benefits, visit the Zynga Benefits
We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.
As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position.
Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage. Zynga’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, take2games.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).
5-10+ years of game design experience, with strong expertise in Match-3 level design in mobile F2P games.Proven proficiency in level building, difficulty tuning, progression pacing, and shipping levels at scale.Strong understanding of level performance metrics, player behaviour, and data-driven optimisation.Experience assessing shipped levels and driving meaningful post-launch improvements.Good understanding of Match-3 monetisation dynamics and the relationship between difficulty, booster usage, progression, and player engagement.Ability to balance gameplay quality, retention, and sustainable monetisation.Strong analytical thinking, documentation, and cross-functional collaboration skills.Experience mentoring designers and elevating and evangelizing level design craft across the team.Ability to own level design strategy, performance, and optimisation across multiple progression segments.Experience establishing scalable design frameworks and improving production efficiency.Comfort acting as a design decision-maker and influencing product outcomes through level design insights.