
// Open Role at Zynga
Join Zynga's NaturalMotion studio as a Senior Technical Animator to build and maintain cutting-edge rigging and animation pipelines for an exciting unannounced mobile project. Leverage your Unreal Engine and scripting expertise to bring amazing characters to life in a hybrid London environment.
Level Up Your Career with Zynga!
At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition.
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Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level.
Join us and be part of the play!
At NaturalMotion, we make games that wow people. We innovate to create previously impossible experiences that would not exist without us. We take pride in making titles that reach a large audience and creating communities that last. Our commitment to excellence has earned us recognition as one of the UK's Best Places to Work in games for eight consecutive years by gamesindustry.biz, and we're proud to be part of the Zynga and Take-Two Interactive family
We are looking for a Senior Technical Animator to join our team in supporting our next unannounced project. You will work alongside the Animation Team helping to deliver and bring to life our amazing characters.
We embrace a hybrid work environment. Within this role, you would work 2 days per week in our London office and the remaining days at home.
We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment with us is based on substantive ability, objective qualifications, and work ethic – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.
As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position.
Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage. Zynga’s in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, take2games.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).
Expert knowledge of the skeletal pipeline from rigging to exporting finalized characters into game, with a specialty in understanding mobile limitations (bipedal and non-bipedal). Expert in Unreal Engine animation systems, including debugging, modification, and creation from scratch. Expert knowledge of retargeting and shared skeleton pipelines. Understanding of cloth simulation and dynamics setup in Engine and 3D software, including mobile requirements and limitations. Proficient in 3D software scripting languages like MEL, Python, and Max Script. Foundational knowledge of rigging (bones, IK, Splines, Blend Shapes, Skinning, node editing, animation blueprints in Unreal). Advanced knowledge of industry-standard rigging systems (e.g., Advanced Skeleton, Rapid Rig, mGear). Experience with scalable animation systems for mobile devices. Ability to take complete ownership of pipeline with good documentation and communication.