
// Open Role at Absurd Ventures
Lead a team of engineers to architect, develop, and maintain core gameplay, progression, and economy systems for an immersive AAA title. Drive technical excellence and enhance player experiences across multiple platforms.
Summary
We are seeking a highly experienced and collaborative Lead Engineer, Game Systems to help drive the design, architecture, and implementation of core gameplay, progression, and economy systems. As Lead Engineer, Game Systems, you are passionate about developing scalable, performant, and engaging systems that empower designers and enhance the player experience. Direct a team of gameplay engineers and work closely with design, production, and other engineering teams to bring a rich, responsive, and immersive world to life.
Core Responsibilities
Core Qualifications
Plus If...
Description
The base pay range for this position is $170,000 to $195,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Lead the architecture, development, and maintenance of core gameplay systems (player control, NPC behavior, traversal, mission logic, progression, economy, inventory). Collaborate with designers to translate goals into robust technical solutions and develop tools. Mentor and guide a team of systems engineers, fostering technical excellence and knowledge sharing. Own systems performance and memory footprint across platforms, ensuring long-term extensibility. Define and enforce best practices for coding standards, documentation, and architecture. Oversee tools and workflow for game systems, coordinating with design leads. Participate in technical planning, task estimation, and milestone reviews. Debug and resolve complex game systems issues to ensure game stability and polish. Possess 7+ years of professional game development experience with a focus on gameplay or systems engineering. Have shipped at least one AAA title in a senior or lead systems engineering role. Demonstrate expertise in C++ and strong knowledge of modern software engineering practices. Possess a strong understanding of game engine architecture and modern gameplay systems development. Exhibit excellent leadership, communication, and problem-solving skills. Have experience leading technical teams and managing cross-disciplinary collaboration. Show a passion for crafting exceptional player experiences through gameplay systems. Experience with Unreal Engine 4 or 5 is a plus. Familiarity with multiplayer game systems, replication, and network optimization is a plus. Knowledge of scripting languages (e.g., Blueprint, Lua, Angelscript) and their integration with game systems is a plus. Prior experience with open-world games or systemic gameplay projects is a plus.