
// Open Role at Absurd Ventures
Join Absurd Ventures as a Senior Technical Sound Designer to sculpt immersive sonic landscapes for our games. You will be instrumental in designing and implementing high-quality audio that elevates gameplay and cinematics, collaborating closely with cross-functional teams.
Summary
We are looking for a versatile and experienced Senior Technical Sound Designer to support our audio team in creating high-quality sound effects and ambient audio and in implementing them along with music and dialogue in a dynamic game mix. This role is crucial in populating our sonic landscape and reinforcing our gameplay and cinematics and will collaborate closely with designers, artists, and other developers to enhance the overall player experience with sonically charged emotion.
Core Responsibilities
Core Qualifications
Plus if...
Description
The base pay range for this position is $140,000 to $170,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
- 5+ years of experience in sound design for video games, with at least one shipped AAA title.- Proficiency in sound design software and DAWs (e.g., Pro Tools, Reaper, Ableton Live, Soundminer, VST plugins, etc).- Advanced audio implementation skills in AudioKinetic Wwise and Unreal Engine Blueprints.- A generalist mindset with the ability to contribute to various aspects of audio production, including SFX, ambiances, music implementation, VO mixing, and technical script implementation.- A keen ear for detail and a passion for creating immersive audio experiences.- Strong communication and collaboration skills, with the ability to adapt to evolving project needs.- Ability to work well alone and in a team environment, remaining flexible to the changing needs of the project.