// Open Role at Keen Software House
We are looking for an Advanced/ Senior 2D/UI Artist to join our international team responsible for the development of Space Engineers 2. We are looking for creative people with the ability to see things from as many points of view as possible, those who are able to find ways and solutions for any kind of task that is given to them.
While this position is based at our headquarters in Prague, we offer the flexibility to work remotely from anywhere.
We are always looking for passionate colleagues who strive for technical and artistic excellence and enjoy pushing the boundaries of what’s possible.
If you enjoy challenging work, seek autonomy, thrive on impact and responsibility, and want to work in a friendly environment with an inspiring international team, then come and join us!
Check out our latest gameplay preview: Watch the SE2 trailer
3+ years of professional experience as a 2D/UI Artist in the video game industry (mandatory)
Strong portfolio demonstrating:
In-game UI systems
Clear information hierarchy
Iconography
Layout and interaction thinking
Advanced skills in Adobe Photoshop and Illustrator
Practical experience with Figma
Solid understanding of UI/UX principles for games
Strong sense of composition, typography, color theory, and visual balance
Ability to receive feedback and iterate efficiently
Proactive, self-driven mindset
Fluent English (spoken & written)
Due to the seniority of this role, we will only consider candidates who meet the requirements above.
Reports to Art Lead
Create professional looking promotional 2D materials based on in-game content
Ensure consistency in UI assets across different platforms and resolutions
Create all kinds of graphical content for Space Engineers 2 game which includes:
UI elements and mockups,
splash screens,
icons,
promo screenshots,
logos,
sketches and other 2D work
Take into account technical constraints and limits to propose feasible concepts
Make the necessary changes to ensure that the work conforms to the established artistic vision
Work collaboratively with the whole team and iterate using feedback to drive and polish features to a high-quality state
Impact
How we work
Time off & wellbeing
Workspace
Community