
// Open Role at People can Fly Studio
Join People Can Fly, an independent AAA studio, as a Senior Narrative Designer. Shape immersive storytelling experiences using Unreal Engine and collaborate globally on exciting action games, including new IP and VR projects.
*The role is open to candidates only from the game industry who are based in Canada.
People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.
Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo.
Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.
Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier.
Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier.
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People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Détails du poste :
Job Details:
Compétences, expérience et qualifications :
Skills, Experience and Qualifications:
Ce que nous offrons:
What we offer:
- Collaborate with Design and Narrative teams to develop interactive game systems related to narrative delivery. - Work in Unreal Engine 5 to implement narrative content. - Participate in cross-disciplinary pods to deliver dynamic narrative experiences. - Develop and communicate creative and user experience guidelines for narrative techniques. - Contribute to the development of narrative processes and pipelines with the production team. - Communicate progress, workflows, and availability of game features to content developers and writers. - Collaborate across development sites globally. - 5+ years of experience in game development or similar field. - At least one AAA title credited as a Narrative Designer, Quest Designer or Level Designer. - Game engine proficiency required, Unreal Engine 4 and/or 5 preferred. - Visual scripting experience preferred. - Ability to maximize value out of existing narrative systems. - Excellent understanding of interactive storytelling practices with a high degree of motivation to create immersive interactive narrative experiences. - Enhance team effectiveness in a dynamic, collaborative, and distributed environment. - Ability to give and receive constructive feedback and iterate on solutions. - Ability to respond elegantly to difficult changes, finding solutions to creative or production constraints. - Deep knowledge of the current gaming industry development landscape, technologies, and tools. - Strong written and verbal communication skills. - Desire to learn, improve, and build skills. Seeks out cross-disciplinary feedback. - Ability to be independent and autonomous. - Open to feedback and direction. Can produce quick, quality revisions. - Strong organizational skills, with a critical eye for detail. - Work ethic focused on dynamism and collaboration. - A positive force multiplier with a strong team-player mindset.