
// Open Role at 11 bit studios
Join 11 bit studios as an Expert Technical Artist, combining artistic vision with technical skill to create stunning, performant large-scale environments in Unreal Engine for an unannounced project. Optimize visuals and workflows in a hybrid Warsaw-based team.
We're looking for an Expert Technical Artist to join our team at 11 bit studios. In this role, you'll combine your artistic understanding with technical expertise to help us create visually compelling, large-scale environments while ensuring they perform smoothly in Unreal Engine.
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Hybrid work in our Warsaw office is preferred for this role.**
Collaborating with Environment Art and Tech/Gameplay teams to integrate visual assets into Unreal Engine and resolve technical challenges.
Designing and optimizing performance-efficient shaders and materials, including advanced snow and ice, weather effects, wind, water surfaces and terrain layering/blending, tailored to the scale of an open-world game.
Developing and maintaining procedural tools (Unreal PCG, Houdini) to support the generation of vegetation, rocks, paths and complex terrain structures.
Regularly profiling and optimizing memory and rendering budgets, including draw calls, polygon counts, textures, VRAM and streaming, using Unreal Engine tools such as Unreal Insights, PSO and GPU Visualizer.
Creating and improving scripts and tools for production workflows, including Python scripting in Unreal Engine, asset validation, automated LOD generation and level subdivision.
Supporting the implementation of lighting systems (Lumen, Virtual Shadow Maps) and particle effects (Niagara), with a focus on maintaining smooth performance in FPP gameplay.
Creating clear technical specifications and guidelines for both internal artists and external outsourcing partners.
- Collaborate with Environment Art and Tech/Gameplay teams for asset integration and technical problem-solving in Unreal Engine. - Design and optimize performance-efficient shaders and materials for open-world games, including advanced snow, ice, weather, wind, water, and terrain. - Develop and maintain procedural tools (Unreal PCG, Houdini) for generating vegetation, rocks, paths, and complex terrain. - Regularly profile and optimize memory and rendering budgets using Unreal Engine tools (Unreal Insights, PSO, GPU Visualizer). - Create and improve scripts and tools for production workflows, including Python scripting, asset validation, automated LOD generation, and level subdivision. - Support implementation of lighting (Lumen, Virtual Shadow Maps) and particle effects (Niagara) with a focus on FPP performance. - Create clear technical specifications and guidelines for internal artists and outsourcing partners.