
// Open Role at Absurd Ventures
Join Absurd Ventures as a Cinematic Technical Designer to craft captivating story moments in an all-new open-world IP using Unreal Engine 5. This role blends mission design, cinematics, and systems, bringing narrative to life from interactive scenes to grand set pieces.
Summary
We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems — responsible for implementing cinematic sequences, building tools for cinematic systems, and owning the connective tissue between player control, mission scripting, and authored content.
As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts — from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world.
Core Responsibilities
Core Qualifications
Plus if…
Description
The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
- Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full, interactive, and blended in-world moments. - Own the glue between mission scripting, player control handoffs, cameras, VFX, environment, and cinematic playback. - Build and maintain Blueprint logic for cinematic events, triggers, state management, and camera blending. - Implement and modify narrative data in writing tools. - Collaborate with Mission Designers on cinematic service and problem-solving at gameplay/content intersection. - Pitch, playtest, and profile cinematic needs to improve narrative and gameplay. - Work with Animators to integrate character performances and mo-cap data. - Partner with Audio and Dialogue teams for correct timing and triggering of VO, music, and sound. - Diagnose and resolve issues at the boundary of cinematic and open-world systems (streaming, LOD, world/player state). - Write and maintain clear technical documentation for cinematic pipelines. - Proactively surface risks related to cinematic scope, performance, or implementation complexity. - 3+ years of experience as a Cinematic Technical Designer or similar role in the video game industry. - Experience supporting cinematic implementation on at least one shipped AAA title. - Strong hands-on expertise with Unreal Engine 5 Sequencer (shot tracks, event tracks, camera rigs, blending, runtime playback). - Solid Blueprint scripting skills for cinematic control flows. - Clear understanding of open world mission architecture, player state, and streaming effects. - Fluency in camera and editing language (shot composition, coverage, timing). - Strong communication and cross-discipline collaboration skills.