
// Open Role at AGBO
Join AGBO, the studio behind Avengers: Endgame and Everything Everywhere All at Once, as a Technical Artist. Collaborate with artists and engineers to develop scalable workflows, optimize content, and create stunning visuals for immersive, interconnected worlds across film and interactive media.
**About the Company:
**Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.
Position Summary:
AGBO is building our technical art team. We’re looking for Technical Artists, across a broad range of disciplines with discrete domain expertise—including environments, characters, lighting, materials, and asset production. You’ll collaborate with artists, designers, and engineers to build scalable workflows, optimize content and develop tools that enable teams to create visually compelling content at scale.
This is an Expression of Interest listing—we are collecting applications from exceptional technical artists now, so we can move quickly when opportunities arise. If your background is a strong match, we will reach out to you directly when we are ready to begin our search.
These roles will be based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred.
Key Responsibilities:
Qualifications & Skills:
Additional Information:
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Collaborate with artists, engineers, and designers to develop and maintain workflows. Build and improve artist-friendly tools, automation, and workflows. Serve as a technical liaison between Art and Engineering. Support implementation, integration, and optimization of assets within Unreal Engine. Develop, refine, and maintain materials, shaders, and rendering workflows. Partner with artists to troubleshoot technical challenges. Identify opportunities to improve pipeline efficiency and automation. Help establish technical standards and best practices. Participate in R&D initiatives. Assist in diagnosing and resolving performance, compatibility, and rendering issues. 3–8 years of professional experience as a Technical Artist in games or interactive media. Strong experience working in Unreal Engine (UE4/UE5). Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max. Experience supporting various art disciplines (environments, characters, materials, lighting, VFX). Strong understanding of real-time rendering principles and optimization techniques. Familiarity with material creation, shader development, and rendering workflows in Unreal Engine. Experience with scripting or tool development using Python, MEL, or Blueprint. Knowledge of asset pipeline concepts (LOD generation, texture streaming, rigging). Strong problem-solving skills and excellent communication.