
// Open Role at CD PROJEKT RED
CD PROJEKT RED is seeking an Expert Environment Artist to define the visual identity and atmosphere of Cyberpunk 2. Craft immersive worlds from sprawling cities to detailed interiors, driving artistic consistency and innovation.
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Join CD PROJEKT RED as an Expert Environment Artist and play a pivotal role in the development of Cyberpunk 2. You will craft the future of atmospheric storytelling and serve as a key architect through world building. We are looking for a highly experienced artist who thrives on collaboration and teamwork. You will own the skyline to the streets, defining the visual identity of Cyberpunk 2.
Note:
Responsibilities:
Design and execute environment art from sprawling city districts to intimate, high-detail interiors.
World-building by drafting large-scale city districts to define composition and player flow, embracing iteration as a core tool for quality discovery.
Define and uphold environment art standards across composition, lighting, color, materials, visual storytelling, and gameplay readability.
Collaborate with the Art Directors, Art Leads and teammates to maintain artistic consistency and vision for the game while building captivating worlds.
Create best-in-class modular kits that define Cyberpunk art styles.
Partner with Tech Art and Engineering to prototype, document, and establish new pipelines that build upon the studio’s robust technical foundations.
Collaborate effectively with the entire Cyberpunk 2 team, across disciplines. Including close collaboration with the Level Design and Narrative teams.
Strong communication skills, ownership and team-first attitude required.
Maintain and improve production methods, optimizing pipelines while consistently meeting deadlines.
Mentoring and providing feedback to other artists.
8+ years of relevant professional experience (or equivalent skill demonstrated through previous work, portfolio, or comparable experience).
Mastery of Unreal Engine.
Industry leading DCC skills with Blender and Substance Painter. Maya & 3DS Max are valued however Blender is our primary 3D modeling package.
Excellent sense of composition, scale, proportions, color theory and lighting.
Strong awareness of the role materials play in constructing the final frame and how materials fit in a project’s context.
Deep, practical understanding of level design principles and how to craft environments to support gamer experience.
Thoughtfully crafting visually compelling, believable, and immersive environments that embed storytelling to support and enhance core narrative beats.
Exceptional communication and collaborative skills.
Passion for games.
Nice to have's: (Please note that these skills are not required to apply for the position)
The application window for this position will close by 12/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
As part of our pre-employment process, candidates selected for this position will be required to complete a background check in accordance with applicable laws and regulations.
Health & Well-Being
Perks & Professional Growth
Life in the Office
Estimated pay range for this position: $126,200 – $192,700 USD annually. This role may be eligible for a long term incentive program (option to purchase CDPR stock after the vesting period). Final offers are dependent on job-related factors like experience and qualifications.
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
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8+ years of relevant experience. Mastery of Unreal Engine. Industry-leading DCC skills with Blender and Substance Painter. Excellent sense of composition, scale, proportions, color theory, and lighting. Strong awareness of material's role in constructing the final frame. Deep, practical understanding of level design principles to craft environments that support gamer experience. Ability to craft visually compelling, believable, and immersive environments that embed storytelling to support and enhance core narrative beats. Exceptional communication and collaborative skills.