
// Open Role at Certain Affinity
Join Certain Affinity as a Senior Level Artist to craft highly detailed game environments and world assets for AAA FPS titles and new original IPs, mentoring junior artists and pushing visual storytelling boundaries.
Senior Level Artist
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is a game developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be a recipient of the Canadian Studio of the Year award (https://www.certainaffinity.com/certain-affinity-toronto-studio-wins-studio-of-the-year-award-from-the-canadian-game-awards-2021/). We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Senior Level Artist at Certain Affinity, you’ll work with a small team of environment artists, creating highly detailed game environments and world assets. You’ll have opportunities to create and visually perfect an environment as well as working closely with the design team to enhance the gameplay experience.
RESPONSIBILITIES:
REQUIRED EXPERIENCE:
Plusses:
REQUIRED SKILLS:
Salary Range: $85K-$100K CAD
- Ensure consistency and quality of work, meeting production timelines. - Collaborate with Art Director and World Team for technical/aesthetic problem-solving. - Proactively gather and apply feedback. - Set dress environments including asset placement, terrain painting, foliage, and blueprint. - Take a level from blockout to content complete using new and existing content. - Understand performance requirements for environments and tradeoffs between art, gameplay, and performance. - Work across disciplines to achieve project goals and push visuals/storytelling. - Create final quality 3D assets and world-building content from beginning to end. - Represent workflows professionally with partners. - Mentor junior artists in quality and technique. - 4+ years experience in the game industry, specifically modeling and texturing environments. - Experience using Unreal Engine or other proprietary editors, software, and tools. - Experience establishing and driving new workflows for content creation. - Shipped 2+ titles as an environment artist. - Experience mentoring other artists.