
// Open Role at Cloud Chamber
Lead a team of talented character artists at Cloud Chamber to establish visual quality and craft compelling stylized character assets for an evocative BioShock experience in Unreal Engine.
As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will play a key role in establishing the overall visual quality bar and guidelines for character development on the project. In this role, you’ll lead a team of artists to achieve their full potential, collaborate with a passionate group of game developers to craft compelling stylized character assets that support our aesthetic, meet technical requirements, and gameplay needs, ultimately bringing the richly imagined world of BioShock to life.
What You’ll Do:
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
#LI-Remote
_For candidates located in Quebec:
_This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
_As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts_
- Manage, coach, and mentor a team of character artists to support their career growth, development, and artistic output. - Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear workflows to ensure consistent quality. - Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to prototype assets and ensure character specifications align with project goals. - Collaborate with the Art Director and Outsourcing Manager to assign and schedule character assets for external development partners. - Contribute to material pipelines, track team output, supervise bug distribution, and provide input on custom tools and software. - 10+ years of professional experience in the video game industry, with 2 or more shipped titles as a character artist (preferably on a first-person title). - Proven success managing, guiding, and mentoring a team of character artists. - Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter, Marvelous Designer, and Unreal Engine. - Mastery of the PBR pipeline for texture creation, including baking tools, Substance Painter, and Photoshop. - Exceptional background in traditional art with an expert understanding of human anatomy, composition, proportion, volume, light, and color. - Professional proficiency in both French and English (for candidates located in Quebec).