
// Open Role at Highdive
You'll be a key player bridging sound design and engineering, integrating audio into Unreal Engine with Wwise, building tools, and optimizing performance for engaging in-game audio systems. This is a hands-on contract role focused on creative and technical audio craft.
En tant que concepteur audio technique, vous vous situez à l’intersection du design sonore et de l’ingénierie, transformant les éléments audio en systèmes en jeu performants et peaufinés. En collaboration avec les concepteurs sonores, les ingénieurs et les concepteurs techniques, vous intégrerez l’audio dans Unreal Engine et Wwise, concevrez des outils et optimiserez les performances. Il s’agit d’un rôle pratique destiné à une personne souhaitant évoluer à la jonction de la création et de la technique.
Contrat de 12 mois
Responsabilités:
Exigences:
Atouts:
Technical Audio Designer
As a Technical Audio Designer, you sit between sound design and engineering, turning audio assets into polished, performant in-game systems. Working with audio designers, engineers, and technical designers, you will implement audio in Unreal Engine and Wwise, build tooling, and optimize for performance. This is a hands-on role for someone who wants to grow at the intersection of creative and technical craft.
12-month contract
Responsibilities:
Required:
Nice to have:
Justification des exigences linguistiques
NetEase s'engage à favoriser un environnement de travail francophone pour ses employés au Québec. Tous les efforts ont été faits pour éviter d'exiger une langue autre que le français pour ce poste.
Cependant, la maîtrise de l'anglais est essentielle pour ce poste, car l'employé devra communiquer régulièrement avec des collègues et des parties prenantes situés à l'extérieur du Québec, où l'anglais est la principale langue de communication entre les bureaux.
Language Requirement Justification
NetEase is committed to supporting a French-speaking workenvironment for its employees in Quebec. Every effort has been made to avoidrequiring a language other than French for this position.
However, proficiency in English is essential for thisrole because the employee will be required to communicate regularly with colleagues and stakeholders located outside Quebec, where English is theprimary language of communication between offices.
- Integrate audio assets into Unreal Engine using Wwise, from source to playable system. - Design and maintain Blueprint-based audio systems. - Develop and improve tools for audio designers' workflow. - Profile and optimize audio for CPU, memory, voice count, and streaming using Wwise Profiler and Unreal Audio Insights. - Uphold Wwise data organization and mixing guidelines. - Troubleshoot and resolve audio issues in collaboration with the development team. - Write and maintain technical documentation for audio features, tools, and workflows. - 3+ years of technical audio experience, including one full production cycle through ship. - Strong command of Unreal Blueprints for audio implementation and proficiency with Wwise. - Working knowledge of a Digital Audio Workstation (DAW) like Reaper or Pro Tools. - Strong problem-solving skills, attention to detail, and ability to learn new technologies quickly. - Good communication and teamwork abilities, including explaining technical constraints to non-technical collaborators.