
// Open Role at IGG Canada
Join IGG Canada as an Intermediate Technical Artist to bridge art and technology, developing stylized visuals, optimizing assets, and improving Unity workflows for 3D mobile games.
About IGG Canada
IGG Canada is a premium mobile game and video production studio located at 988 West Broadway, Vancouver, Canada. With spectacular views of the downtown skyline, coastal mountains, and English Bay, our studio provides a spacious, high-tech, and inspiring environment for creativity and collaboration.
IGG Canada is a division of IGG (I Got Games), a global interactive digital entertainment company that specializes in the development and operation of Mobile Games. Founded in 2006, IGG has grown into a leading global game developer and publisher, with studios and operations across China, the Philippines, Singapore, the United States, and Canada, where IGG established its Canadian studio in 2013.
IGG has built a global presence through strategic partnerships with major gaming platforms, including Facebook, iOS, Amazon, Google Play, Kongregate, and others. Today, our games reach millions of players around the world.
If you are passionate about creating mobile games for a global audience and want to become an integral member of our Canadian team, we would love to hear from you!
About the Role
We are looking for a Technical Artist to bridge the gap between art and technology in our mobile game development team. You will work closely with artists, designers, and programmers to develop stylized shaders for characters and visual effects, optimize visual assets, and improve art production workflows in Unity.
The ideal candidate combines strong artistic sensibility with hands-on technical expertise, understands the performance constraints of mobile platforms, and enjoys finding creative solutions to technical challenges.
Position: Intermediate Technical Artist
Game Project: Join our talented team to work on a 3D simulation mobile game!
Report to: Lead 3D Artist
Hiring Level: Mid-Level
Start Date: ASAP
Location: 988 West Broadway, Vancouver, BC V5Z 1K7 (Fully on-site)
Salary Range: $63,000 - $85,000 annually before tax, negotiable and commensurate with skills and experience
Hiring Process
Employment Terms
Contract durations are subject to individual assessment and may vary based on specific qualifications and experience.
Job Responsibilities
Art Integration and Production
Shader Development and Rendering
Technical Support and Workflow Improvement
Requirements
Professional Experience
Shaders, Rendering & Visual Effects
Technical & Collaborative Skills
Legally authorized to work in Canada without requiring employer sponsorship.
Bonus to Have
What We Offer
13 days of accrued paid vacation and 5 paid sick days annually.
Comprehensive health, dental, vision, and prescription coverage after 3 months.
Active Living Benefit and Training/Development fee reimbursement after 3 months.
Paid statutory holidays.
Paid holiday closure between Christmas and New Year's.
RRSP matching after 1 year.
Monthly commuter allowance after 3 months.
Monthly team lunches.
Festival bonuses and gifts.
Gifts for employees’ children.
Employee referral bonuses.
Office & Team Perks
Bike parking at the office and company-paid parking.
Regular working hours from 10 a.m. to 6 p.m., including a paid lunch break.
On-site entertainment facilities and gym.
Casual dress code.
Employee discounts at nearby restaurants and cafés through company partnerships.
Employee-led clubs, social activities, and community initiatives supported by company funding.
Snacks and drinks provided.
Join Our Team
If you are a creative artist with a passion for translating a vision into compelling artwork, we invite you to join our team and contribute to our exciting projects.
Please submit your portfolio along with your application. We look forward to seeing your work!
2-3 years of professional experience in Technical Art or 3D Art within the game industry. Strong knowledge of Unity, real-time 3D production workflows, and the 3D art pipeline. Hands-on experience creating and implementing stylized shaders and materials using Unity Shader Graph or Amplify Shader Editor. Understanding of mobile performance considerations and asset optimization. Ability to integrate, troubleshoot, and polish art assets in Unity. Strong communication, problem-solving, and collaboration skills.