
// Open Role at Insomniac Games
Join Insomniac Games as a Contract Senior Mission Designer to craft world-class open-world or linear mission experiences. You'll drive design, implementation, and iteration from pitch to polish, collaborating with a multidisciplinary team to deliver compelling gameplay and narrative.
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.
Insomniac is looking for a Contract Senior Mission Designer. This contract role is accountable for the quality and on-time delivery of one or more full mission experiences, including initial pitches, block out, scripting, combat encounters, and narrative integration. The Designer will work closely with a Mission Director and collaborate with a multi-disciplinary pod to create world-class open-world and / or linear experiences.
Candidates should have previous shipping experience as a mission or level designer, with a deep understanding of layout principles, narrative pacing, and technical scripting.
Essential Duties and Responsibilities include the following:
Experience and Education
Computer Skills:
Other Skills:
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here (https://www.dzconnex.com/summary-of-benefits) to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$70—$80 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice (https://www.playstation.com/legal/careers-privacy-notice/) for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
- Five or more years of professional game design experience - At least one shipped title as a Level or Mission Designer - Expertise in level/mission development from initial pitch to ship - Expertise in 3D block out, composition, and flow using software like Maya or game engines - High proficiency with modern game engines (Unreal, proprietary) and experience in scripting and prototyping - Strong written, verbal, and visual communication skills - Intermediate knowledge and experience with level editing tools and scripting - Intermediate knowledge of Maya or other major 3D modeling programs