
// Open Role at Insomniac Games
Join Insomniac Games as a Contract VFX Artist, creating stunning real-time particle effects for gameplay, environments, and cinematics using industry-standard tools like Maya and Houdini.
This is a 12- month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.
Insomniac Games is looking for a VFX Artist. In this role the VFX Artist is responsible for creating VFX to work and assist in gameplay, environments, and cinematics of games.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIES
Reasoning Ability: Ability to define problems, collect data, establish facts, and draw valid conclusions. Ability to interpret an extensive variety of technical instructions in mathematical or diagram form and deal with several abstract and concrete variables.
Computer Skills: Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node- based shader networks. Knowledge of other visual effects software is a plus.
Other Skills: Good team skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$75—$85 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Create, design, and implement real-time particle effects using static and animating 2D/3D elements. Place visual FX across all game areas, including environmental, gameplay, and cinematics. Create FX textures (color, normal, specular, ambient occlusion, height, incandescent maps). Possess intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent. Create FX shaders with node-based shader networks. Create simple geometry and UV sets. Possess an intermediate foundation in computer graphics fundamentals and artistic analysis. Optimize FX for framerate and memory. Collaborate with other development departments to ensure appropriate FX implementation. Understand and contribute to the overall art style of the game. Orchestrate FX events involving layering and timing. Proficient in Maya, Photoshop, and node-based shader networks. Strong animation and timing skills, good observation skills, and a collaborative attitude.