
// Open Role at Panic Stations
Panic Stations is seeking a Senior 3D Generalist Artist for a 6-month contract to create modular environments and character art for an unannounced co-op combat game, focusing on efficient, game-ready assets and in-engine implementation.
We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game.
Key Responsibilities
1 - Create Game-Ready Art
You’ll mainly be working on modular environments, props, set dressing and character / creature work.
Success looks like:
2 - Be a Force Multiplayer, Not Just an Asset Maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
Success looks like:
3 - Implement Assets in Engine
You’re not just handing off art assets, you’re implementing them in-engine.
Success looks like:
Requirements
Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.
Senior experience level, comfortable working autonomously with high-level direction, broad artistic & technical skillset (environments, props, characters/creatures), confident in Unity for asset implementation and bug fixing, comfortable in Blender (preferred) or able to transition quickly, happy to prioritize speed & efficiency, project first mindset, general understanding of supporting optimization and performance for online multiplayer titles.