
// Open Role at People can Fly Studio
*The role is open to candidates only from the game industry who are based in Europe.
People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Maintain artistic direction and quality
Production/Deadline
Feedback
Collaboration/communication
Other artistic specificity
Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations.
Tuning (or creating) surface shaders for in-game characters.
A strong portfolio showcasing character modeling and texturing skills.
Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
Ability to create believable characters that are full of life and personality.
Ability to create high poly and low poly models as well as textures.
Strong organic modeling skills (human faces, clothing, believable creatures).
Ability to create complex creature types from bipeds to quadrupeds and beyond.
Artistically interpret concepts or creatively push beyond an initial ideation.
Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.
Strong hard-surface modeling skills (armor, weapons).
Experience with PBR based shaders.
Experience working with Unreal Engine.
Adaptive.
Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
Software:
UK
Poland