
// Open Role at Riot Games
Lead and mentor a 3D character art team in Singapore for Riot's R&D product. You'll set the quality bar, drive artistic direction, and ensure strong collaboration to deliver innovative stylized characters.
As a Manager, 3D Character Art in the Singapore Studio for Riot’s Unpublished R&D Product, you will channel your knowledge of color and light to explore and produce the best player value for players.
You’ll guide the exploration and execution of the 3D character content. Through your expertise, you’ll mentor and level-up the craft and game developer skills of your 3D team. You will work with the Associate Art Director to implement a 3D style that fits within the art pillars and punctuates the game design.
You’ll expand and support a high-performing external team and give them guidance and knowledge. You will set high expectations, push for growth for both each individual artist and the entire team, and streamline the production efficiency. You will use your broad knowledge of art, craft, technique, and people management, to set clear goals for your team and make sure the process of delivering those goals is as smooth as possible for your team and their stakeholders. You will ensure your team stays motivated and empowered to take ownership of creativity, you will coach your team to be a triple A team.
You will work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities. Quickly mediate and resolve craft disagreements and misalignments. Prioritize the craft’s health and support, above personally contributing to art production. Run and manage healthy and productive craft review sessions. Work closely with the other craft leads on your team to cultivate a great cohesive culture and ensure a consistent quality and style.
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
- Oversee and account for the quality of 3D character art deliverables. - Provide craft direction and support for all aspects of 3D production. - Balance visual satisfaction and gameplay clarity. - Own the full lifecycle management of team members, including selection, onboarding, performance, and feedback. - Establish and maintain a highly engaged, creative, and motivated team culture. - Drive and improve team rituals for high-quality craft delivery and growth. - Collaborate with Associate Art Director and Production teams across Singapore and Los Angeles. - Find creative and effective solutions to complex problems. - 5+ years of professional experience in 3D Character art for games, creating high-quality stylized characters. - 2+ years in a lead or management role, providing artistic direction, feedback, and mentorship. - Experience shipping game titles as a Senior or Lead 3D Artist. - Strong understanding of modeling, sculpting, and texturing fundamentals (stylized hand-painted, PBR). - Strong artistic foundation in anatomy, shape language, form, proportion, composition, color theory, and design. - Proficiency with Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop. - Experience reviewing and guiding 3D art production, including providing clear feedback to internal and external artists. - Strong communication and collaboration skills across art disciplines.