
// Open Role at Riot Games
Lead the design and implementation of core gameplay systems for an unpublished R&D product at Riot Games, driving technical excellence, leveraging AI Agent capabilities, and delivering evolving player experiences in a complex environment.
拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。
职责:
必备条件:
本科及以上学历,计算机相关专业优先
6–8年以上游戏开发经验,作为核心工程师或主程参与过完整项目周期(原型到上线)
精通 C++,具备扎实的工程能力与良好的代码习惯
能独立负责系统设计与落地,并在复杂项目中做出关键技术决策
有良好的调试与性能优化经验
具备玩家视角,能理解技术决策对体验的影响
具备扎实的 Unreal 开发经验(在一到两个方向有深度):
熟悉 Gameplay Framework,能进行合理的系统设计与实现
能在 C++ 与 Blueprint / Script 间做工程化取舍,并具备实际性能优化或问题定位经验
具备与时俱进的 AI 能力:
理解 AI Agent 的基本工作方式,并有相关实践经验
能基于现有技术构建实用工具或流程,提升研发效率
能评估其效果、成本与边界,并在工程中合理使用
优先条件:
- Bachelor's degree or higher, preferably in Computer Science or a related field. - 6-8+ years of game development experience, having participated in a full project lifecycle (prototype to launch) as a core or lead engineer. - Proficient in C++, with strong engineering skills and good coding practices. - Ability to independently design and implement systems, and make critical technical decisions in complex projects. - Good debugging and performance optimization experience. - Possess a player-centric perspective, understanding the impact of technical decisions on player experience. - Solid Unreal Engine development experience (with deep expertise in one or two areas): - Familiarity with Gameplay Framework, capable of reasonable system design and implementation. - Ability to make engineering trade-offs between C++ and Blueprint/Script, with practical experience in performance optimization or issue resolution. - Up-to-date AI capabilities: - Understanding of AI Agent working principles and practical experience. - Ability to build practical tools or processes based on existing technology to improve R&D efficiency. - Capability to evaluate AI Agent effects, costs, and boundaries for reasonable application in engineering.