
// Open Role at Riot Games
Join Riot Discovery Studio as a Rendering Technical Artist to support artists in asset prototyping and pipeline optimization for an R&D product. Collaborate across art departments to build materials, shaders, and tools, ensuring high-quality rendering and efficient workflows in UE5.
作为一名渲染技术美术师,你的主要职责是支持美术团队进行美术资产原型开发,使他们能够在游戏中实现创作。你将与所有美术部门的艺术家合作,从角色、场景、特效到灯光,确保资产符合技术管线的要求。你将与各个艺术部门紧密协作,参与标准化并优化游戏内资产、材质、着色器和可扩展开发管线的生产流程。
在研发部门担任渲染技术美术师,你将向技术美术负责人汇报,并与技术美术、美术和程序团队合作,构建支持游戏美术风格的材质和着色器。你还将参与灯光和资产优化,同时通过开发工具和管线为美术人员提供支持,帮助他们改进工作流程,减少技术障碍和低效环节。在具备渲染基础的同时,若你在 UE5 Niagara 或 UI 技术美术方向有相关经验,将会是加分项。
在提交申请时,请提供作品集或Demo Reel,你可能被要求完成艺术测试。
对于这个岗位,你将通过工艺专业知识、协作精神以及优先考虑玩家乐趣的决策来获得成功。我们将关注您过去的学习、经验以及您与游戏的个人关系。如果您体现了玩家的同理心并关心玩家的体验,这可能就是您的角色!
用工性质:与专业人事服务公司 FESCO Adecco 签订劳动合同
- Possess experience in game project development. - Have 3 or more years of relevant work experience. - Proficient in UE5 rendering, mastering HLSL, Unreal Material Editor, and experienced in material development and optimization. - Familiar with DCC tools and asset creation pipelines, such as Maya, Photoshop, Substance Designer/Painter. - Good understanding of real-time lighting, shading models, post-processing, or stylized rendering. - Possess experience in performance optimization, familiar with basic usage of tools like RenderDoc and Unreal Profiler.