- A Bachelor’s degree or equivalent experience, focuses in Public Policy, Law, Political Science, Marketing, ideal
- 10 plus years proven experience in education policy, marketing, or the political space
- Knowledge of the global education technology policy landscape, familiarly with the gaming market, AI, the creator economy, gaming-based learning, and safety policy
- A strong understanding of how to run economic and social impact research studies
- Experience with key policy issues such as STEM skill building, online safety, or experience working with think tanks, academics, policy advocates/activists, trade associations, and other NGOs
- A client mentality, no matter how important they appear to be, and take a collaborative, team-centered, solutions-oriented approach to working (read: no drama!)
- Willingness to perform any small or large tasks in connection with setting up events and activations
- Excellent project management, writing, and communication skills
- Multiple language skills a plus