
// Open Role at Side (PTW)
Join Side as a Senior Level Artist to craft visually compelling and playable game environments from blockout to final polish, leveraging Unreal Engine for various AAA co-development projects.
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.https://apply.workable.com/sideinc/j/3A830A7E4F/https://www.side.com/about/careers/
We're looking for a Senior Level Artist to own game spaces from blockout through final polish, combining gameplay layout, world building, and visual composition. You'll work with a library of pre-generated assets to create, refine, and integrate spaces that are both visually compelling and effective to play.
This is a remote freelance contract for approximately 3–6 months, with up to 40 hours per week of support needed. Candidates must be available to overlap with the CEST team's working hours; location is otherwise flexible.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
Requirements
What you'll be doing:
Level & World Building
Unreal Engine & Performance
Gameplay Integration
What we're looking for:
Nice to have:
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc
- Own spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building. - Create, refine, and integrate pre-generated assets into cohesive, playable game environments. - Make intentional decisions about player flow, composition, sightlines, and navigation. - Build and polish environments in Unreal Engine with a strong understanding of composition, lighting, and in-engine presentation. - Manage streaming, HLODs, draw calls, frame budgets, and memory budgets, optimizing spaces to meet performance targets. - Use Unreal PCG and Houdini to support efficient world-building and asset placement workflows. - Implement level features, triggers, and interactives using Unreal Blueprints. - Collaborate with design, art, and engineering teams. - 5+ years of experience in level design, level art, or world building. - Portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine. - Deep experience building worlds and spaces in Unreal Engine, with the ability to own both gameplay layout and visual execution. - Strong gameplay layout literacy and ability to articulate intentional decisions. - Experience owning a space through multiple stages of a development pipeline. - Proven experience managing and optimizing performance metrics. - Working knowledge of Unreal Blueprints for implementing level features. - Experience with Unreal PCG and Houdini. - Ability to work independently and take ownership.