
// Open Role at Side (PTW)
Join Side as a Senior Technical Combat Designer, taking ownership of combat systems, boss encounters, and enemy design from concept through in-engine execution using Unreal Engine, with a strong focus on animation principles and combat feel.
At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.https://apply.workable.com/sideinc/j/3A830A7E4F/https://www.side.com/about/careers/
We're looking for a hands-on Senior Technical Combat Designer to help create and refine engaging boss encounters, enemies, and combat systems in Unreal Engine. This role is ideal for someone who understands combat not just from a design perspective, but from an animation and implementation standpoint, and who can take a combat character or encounter from concept through in-engine execution and iteration.
This is a remote freelance contract for approximately 3–6 months, with up to 40 hours per week of support needed. Candidates must be available to overlap with the CEST team's working hours; location is otherwise flexible.
As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.
Requirements
What you'll be doing:
Combat & Encounter Design
Animation & Combat Feel
Unreal Implementation
What we're looking for:
Nice to have:
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc
Build and balance bosses and enemies in Unreal Engine, owning at least two combat characters or equivalent systems. Design attacks including animation hookup, hitbox timing, cancel windows, hit reactions, i-frames, and telegraphs. Apply strong animation principles to create responsive, impactful combat. Author or modify animations in Maya, MotionBuilder, Blender, or similar tools. Implement combat using Unreal Blueprints, Behavior Trees, Animation Blueprints, state machines, blend spaces, montages, and animation notifies. Use Niagara to prototype combat effects and visual feedback. 5+ years of experience designing and implementing combat for video games, including ownership of 2+ combat characters or equivalent systems. Strong understanding of animation principles and combat feel. Hands-on Unreal Engine experience with Blueprints, Behavior Trees, Animation Blueprints, and related animation systems. Experience with third-person combat, fighting games, or shooters. Working knowledge of combat frame data, hitstop, input buffering, cancel windows, hit reactions, and i-frames. Basic C++ knowledge and comfort using AI-assisted coding tools. Ability to work independently and drive problems to solutions.